Journal of Social Science and Human Research Studies (JSSHRS) · Research article · Open access
Potaland: Design and Research of a Multisensory AR Interactive Board Game for Children with Learning Disabilities
MengXin He, Pengcheng Du
17 June 2026 · Vol. 2, Issue 6, pp. 784-789
DOI: 10.65150/EP-jsshrs/V2E6/2026-18
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What is this article about?
PotaLand is an AR educational board game designed for children aged 3–6 with learning difficulties. It combines physical cards, clay models and augmented reality technology to integrate crop recognition into interactive learning.
Article at a glance
- Published
- 17 June 2026
- Volume / issue / pages
- Vol. 2, Issue 6, pp. 784-789
- ISSN
- 3051-3561 (online) · 3051-3553 (print)
- Licence
- CC BY 4.0 — free to read and reuse with attribution
- Peer review
- Double-blind, at least two independent reviewers
- Publisher
- EP Journals Group
Abstract
PotaLand is an AR educational board game designed for children aged 3–6 with learning difficulties. It combines physical cards, clay models and augmented reality technology to integrate crop recognition into interactive learning. Children scan the cards to view three-dimensional AR crops, memorising the characteristics of the crop models through rotating and zooming. The system highlights the crops’ colours and physical traits, making them easier for children with learning difficulties to observe and remember. The cards and clay models, made from eco-friendly rice husk material, not only aid memory but also add variety to gameplay. Children then complete tasks involving matching models to maps, enhancing their observation skills, memory and interest in learning through exploration and interaction. Based on theories of embodied cognition and multisensory learning, this study designed, developed and conducted preliminary testing of the system. The results indicate that multisensory interaction can effectively enhance children’s attention, cognitive abilities and engagement in learning, providing a practical, immersive learning approach for special education.
Keywords: social boundary, embodied cognition, child interaction design, cross-cultural communication, observation scale
Cite this article
MengXin He, & Pengcheng Du (2026). Potaland: Design and Research of a Multisensory AR Interactive Board Game for Children with Learning Disabilities. Journal of Social Science and Human Research Studies, 2(6), 784-789. https://doi.org/10.65150/EP-jsshrs/V2E6/2026-18
@article{MengXin2026,
title = {Potaland: Design and Research of a Multisensory AR Interactive Board Game for Children with Learning Disabilities},
author = {MengXin He and Pengcheng Du},
journal = {Journal of Social Science and Human Research Studies},
year = {2026},
volume = {2},
number = {6},
pages = {784-789},
doi = {10.65150/EP-jsshrs/V2E6/2026-18},
url = {https://doi.org/10.65150/EP-jsshrs/V2E6/2026-18}
}Questions about this article
Who wrote this article?
MengXin He, Pengcheng Du.
Where and when was it published?
In Journal of Social Science and Human Research Studies, Volume 2, Issue 6, pages 784-789, published by EP Journals Group on 17 June 2026.
Is this article free to read?
Yes. It is open access under a Creative Commons Attribution 4.0 (CC BY 4.0) licence, so anyone can read, share and reuse it with attribution.
What is the DOI of this article?
10.65150/EP-jsshrs/V2E6/2026-18 (https://doi.org/10.65150/EP-jsshrs/V2E6/2026-18).
How do I cite this article?
APA: MengXin He, & Pengcheng Du (2026). Potaland: Design and Research of a Multisensory AR Interactive Board Game for Children with Learning Disabilities. Journal of Social Science and Human Research Studies, 2(6), 784-789. https://doi.org/10.65150/EP-jsshrs/V2E6/2026-18
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