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Journal of Social Science and Human Research Studies (JSSHRS) · Research article · Open access

LVDS: A Virtual Reality Serious Game Framework for Social Bias Reflection Through Label-Driven Human Visibility Distortion

Jiamin Wu, Pengcheng Du

5 June 2026 · Vol. 2, Issue 6, pp. 701-712

DOI: 10.65150/EP-jsshrs/V2E6/2026-06

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What is this article about?

Social labeling plays a significant role in shaping interpersonal perception and reinforcing social bias, yet existing bias intervention approaches often struggle to provide immersive and behavior-driven reflective experiences. This study proposes When Labels Distort Human Visibility, a virtual reality serious game framework designed to visualize social labeling processes and promote bias reflection and intervention through interactive immersion.

Article at a glance

Journal
Journal of Social Science and Human Research Studies (JSSHRS)
Published
5 June 2026
Volume / issue / pages
Vol. 2, Issue 6, pp. 701-712
ISSN
3051-3561 (online) · 3051-3553 (print)
Licence
CC BY 4.0 — free to read and reuse with attribution
Peer review
Double-blind, at least two independent reviewers
Publisher
EP Journals Group

Abstract

Social labeling plays a significant role in shaping interpersonal perception and reinforcing social bias, yet existing bias intervention approaches often struggle to provide immersive and behavior-driven reflective experiences. This study proposes When Labels Distort Human Visibility, a virtual reality serious game framework designed to visualize social labeling processes and promote bias reflection and intervention through interactive immersion. The system allows players to select, attach, and remove social labels within a VR environment, where non-player characters (NPCs) dynamically change their visibility in response to labeling behaviors. Using a mixed-methods research design, the study integrates virtual reality interaction design, serious game mechanics, and social psychology perspectives to construct the proposed framework. Experimental evaluation combines behavioral observation, participant feedback, and interaction analysis to investigate how immersive label manipulation influences users’ awareness of social bias. Results indicate that the visualization of labeling consequences can strengthen participants’ reflective understanding of prejudice, while interactive de-labeling behaviors encourage reconsideration of human perception and social judgment. The proposed framework demonstrates the potential of virtual reality serious games as tools for social bias intervention and contributes a novel design approach for immersive human-centered interaction research.

Keywords: Virtual Reality, Serious Game, Social Bias, Bias Intervention

Cite this article

APA
Jiamin Wu, & Pengcheng Du (2026). LVDS: A Virtual Reality Serious Game Framework for Social Bias Reflection Through Label-Driven Human Visibility Distortion. Journal of Social Science and Human Research Studies, 2(6), 701-712. https://doi.org/10.65150/EP-jsshrs/V2E6/2026-06
BibTeX
@article{Jiamin2026,
  title   = {LVDS: A Virtual Reality Serious Game Framework for Social Bias Reflection Through Label-Driven Human Visibility Distortion},
  author  = {Jiamin Wu and Pengcheng Du},
  journal = {Journal of Social Science and Human Research Studies},
  year    = {2026},
  volume  = {2},
  number  = {6},
  pages   = {701-712},
  doi     = {10.65150/EP-jsshrs/V2E6/2026-06},
  url     = {https://doi.org/10.65150/EP-jsshrs/V2E6/2026-06}
}

Questions about this article

Who wrote this article?

Jiamin Wu, Pengcheng Du.

Where and when was it published?

In Journal of Social Science and Human Research Studies, Volume 2, Issue 6, pages 701-712, published by EP Journals Group on 5 June 2026.

Is this article free to read?

Yes. It is open access under a Creative Commons Attribution 4.0 (CC BY 4.0) licence, so anyone can read, share and reuse it with attribution.

What is the DOI of this article?

10.65150/EP-jsshrs/V2E6/2026-06 (https://doi.org/10.65150/EP-jsshrs/V2E6/2026-06).

How do I cite this article?

APA: Jiamin Wu, & Pengcheng Du (2026). LVDS: A Virtual Reality Serious Game Framework for Social Bias Reflection Through Label-Driven Human Visibility Distortion. Journal of Social Science and Human Research Studies, 2(6), 701-712. https://doi.org/10.65150/EP-jsshrs/V2E6/2026-06

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